pgd-gifs:

noise-wave:

This game looks beautiful! Too bad I’ve never known how to play it well. :(

Having finished it (uuugh) far be it from me to not help someone in a bind! Took me a while to figure it out myself, to be honest. Not the most intuitive system in the world, to say the least.
My “strategy” was hardly a strategy at all, but it got me through the game and that’s all that matters in the end.
(1) This is your health bar. It’s double-stacked, so you start out yellow, then go down to red, then lose the bars completely.
(2) This section indicates your stance. Red is for “blow” (physical attacks), green is for “keep” (only used when charging up), gray is for “guard” (if you’re getting bombarded), and eventually you will gain blue which is “shoot” (ki attacks). You can switch between stances by pressing up or down on the control pad. Personally, I EXCLUSIVELY used red/blow and green/keep. Red/blow when my ki bar was high (explained next photo) and green/keep when it was low. To use blow, press RIGHT on the control pad (even if your character has switched sides from the starting position, right will ALWAYS direct you towards the enemy character) and smash Button I. I tended to tap forward and Button I because if you’re lucky and get the timing just right, you’ll do an aerial knock-down attack that moves the “event” bar in your favor pretty significantly. Unfortunately there is one exception to this strategy. If you see the on-screen characters staying close to each other for an extended period of time and punching rapidly, hold on forward and Button I. Both of them. It’s a battle of who can last the longest and if you pull away, they’ll pummel you.
(3) Event bar you say? That’s this thing. Orange is you, blue is the enemy. If orange completely fills the bar, you’re the attacker. If blue completely fills the bar, you’re stuck defending.
(1) THIS is your ki bar. It slowly decreases when you are attacking and defending. The only way to get it back up is to put your stance to green/keep and simultaneously press Button I and Button II. This would be the time to push the control pad to the LEFT to attempt to avoid the enemy character. Although realistically you’re probably gonna get a defend-event or two while trying to get this bar filled. I find it’s a fine sacrifice, and it’s better to keep that up and take the beating than allow it to stay low.
(2) Just an example of the green/keep stance. So between this and the stance in the first screenshot, those are the only two that matter in my personal, boring book. ;p
Defend/attack events! The only parts of the game that deal damage. Yay. This is an example of an ATTACK event (orange won in the battle of the previous section’s central bar).
(1) The top set of three squares is your “broad” category of attack. The first being close-range, the second mostly being ki-based, and the third being stupid (don’t use it - I found there was less variety there).
(2) Once you have selected one of the top squares, press down on the control pad to move to middle set of four squares. These correspond to your stances in the previous section (blow, shoot, guard, and keep). AGAIN I would stick to blow (the first square) or shoot (the second square). Personally speaking, of course… as with everything I’ve been saying that isn’t literal “this is what’s on the screen” factual stuff.
(3) Finally, press down on the control pad one more time to move to your ki bar. This will determine how much ki you put into the attack. The red “stopper” is your current ki level, and you can’t go above that. Typically, I would put as much as I can into every attack UNTIL the names in (4) stop changing.
(4) What does that mean? This spot is your attack name. Each time the name changes, the damage your attack deals goes up. If you’re putting more ki into an attack and notice the name stops changing, dial it back to JUST before you hit that name change (unless your enemy is putting a lot ki into his defence - the same bar on the opposite side.)
Defend event! AKA when the BLUE enemy bar wins in the previous section.
(1) See that? That’s your only option. You can put some ki into defending the attack. If you want. I always chose not to. That’s ki better spent on an attack, so I would just eat the damage. (NOTE: There is ONE event where you HAVE to defend. That bit me in the butt. I forgot where it was, but if your enemy refuses to die… that’s the one. Sigh.)
Hopefully that’s somewhat helpful and not TOTALLY unclear, but if you have any questions I’d be happy to help? That goes for everyone. I know this blog runs on a queue so I’m not super vocal, but I swear I’m nice… and stuff. Really.

What is this? The best reply reblog on Tumblr??
THANK YOU SO MUCH!! I will definitely try this out! :D

pgd-gifs:

noise-wave:

This game looks beautiful! Too bad I’ve never known how to play it well. :(

Having finished it (uuugh) far be it from me to not help someone in a bind! Took me a while to figure it out myself, to be honest. Not the most intuitive system in the world, to say the least.

My “strategy” was hardly a strategy at all, but it got me through the game and that’s all that matters in the end.


(1) This is your health bar. It’s double-stacked, so you start out yellow, then go down to red, then lose the bars completely.

(2) This section indicates your stance. Red is for “blow” (physical attacks), green is for “keep” (only used when charging up), gray is for “guard” (if you’re getting bombarded), and eventually you will gain blue which is “shoot” (ki attacks). You can switch between stances by pressing up or down on the control pad. Personally, I EXCLUSIVELY used red/blow and green/keep. Red/blow when my ki bar was high (explained next photo) and green/keep when it was low. To use blow, press RIGHT on the control pad (even if your character has switched sides from the starting position, right will ALWAYS direct you towards the enemy character) and smash Button I. I tended to tap forward and Button I because if you’re lucky and get the timing just right, you’ll do an aerial knock-down attack that moves the “event” bar in your favor pretty significantly. Unfortunately there is one exception to this strategy. If you see the on-screen characters staying close to each other for an extended period of time and punching rapidly, hold on forward and Button I. Both of them. It’s a battle of who can last the longest and if you pull away, they’ll pummel you.

(3) Event bar you say? That’s this thing. Orange is you, blue is the enemy. If orange completely fills the bar, you’re the attacker. If blue completely fills the bar, you’re stuck defending.


(1) THIS is your ki bar. It slowly decreases when you are attacking and defending. The only way to get it back up is to put your stance to green/keep and simultaneously press Button I and Button II. This would be the time to push the control pad to the LEFT to attempt to avoid the enemy character. Although realistically you’re probably gonna get a defend-event or two while trying to get this bar filled. I find it’s a fine sacrifice, and it’s better to keep that up and take the beating than allow it to stay low.

(2) Just an example of the green/keep stance. So between this and the stance in the first screenshot, those are the only two that matter in my personal, boring book. ;p


Defend/attack events! The only parts of the game that deal damage. Yay. This is an example of an ATTACK event (orange won in the battle of the previous section’s central bar).

(1) The top set of three squares is your “broad” category of attack. The first being close-range, the second mostly being ki-based, and the third being stupid (don’t use it - I found there was less variety there).

(2) Once you have selected one of the top squares, press down on the control pad to move to middle set of four squares. These correspond to your stances in the previous section (blow, shoot, guard, and keep). AGAIN I would stick to blow (the first square) or shoot (the second square). Personally speaking, of course… as with everything I’ve been saying that isn’t literal “this is what’s on the screen” factual stuff.

(3) Finally, press down on the control pad one more time to move to your ki bar. This will determine how much ki you put into the attack. The red “stopper” is your current ki level, and you can’t go above that. Typically, I would put as much as I can into every attack UNTIL the names in (4) stop changing.

(4) What does that mean? This spot is your attack name. Each time the name changes, the damage your attack deals goes up. If you’re putting more ki into an attack and notice the name stops changing, dial it back to JUST before you hit that name change (unless your enemy is putting a lot ki into his defence - the same bar on the opposite side.)


Defend event! AKA when the BLUE enemy bar wins in the previous section.

(1) See that? That’s your only option. You can put some ki into defending the attack. If you want. I always chose not to. That’s ki better spent on an attack, so I would just eat the damage. (NOTE: There is ONE event where you HAVE to defend. That bit me in the butt. I forgot where it was, but if your enemy refuses to die… that’s the one. Sigh.)

Hopefully that’s somewhat helpful and not TOTALLY unclear, but if you have any questions I’d be happy to help? That goes for everyone. I know this blog runs on a queue so I’m not super vocal, but I swear I’m nice… and stuff. Really.

What is this? The best reply reblog on Tumblr??

THANK YOU SO MUCH!! I will definitely try this out! :D

shoutime:

Very old pics of my 3 screen arcade setup

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らん・らん狂走曲 - pc88

らん・らん狂走曲 - pc88

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enzantengyou:

pic.twitter.com/zaIguNSllC

Mijikaku mo Utsukushī Watashi by Miyuki Saga.

enzantengyou:

Mijikaku mo Utsukushī Watashi by Miyuki Saga.

(via megane4141)

This show is gold!

(via megane4141)

nise3kawan:

1408615164815.jpg
スパロボスレそろそろ - 二次元裏@ふたばhttp://may.2chan.net/b/res/280481070.htm

nise3kawan:

1408615164815.jpg

スパロボスレそろそろ - 二次元裏@ふたば
http://may.2chan.net/b/res/280481070.htm

(via megane4141)

vgjunk:

Shin Kidou Senshi Gundam W: Endless Duel, Super Famicom.

vgjunk:

Shin Kidou Senshi Gundam W: Endless Duel, Super Famicom.

ヤバイ!ロリコントラブルショック!

ヤバイ!ロリコントラブルショック!

(via 123maru)

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